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Faculty

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David Goodwine

Chief Academic Innovation Officer and Executive Director / School of Game Development

David Goodwine is a graduate of the Academy of Art University’s animation program and a 20+ year veteran of both the film and video game industries. His credits include work as a producer, manager, and director on game projects like Legacy of Kain Defiance, the Lord of the Rings the Two Towers, the Return of the King, Project Snowblind, and Tomb Raider Legend. In 2009, David returned to the Academy of Art to help start the School of Game Development. With his extensive experience in all aspects of the game production pipeline, he co-developed a curriculum to teach concept art, animation, 3D modeling, and game design. Since 2012, David has been instrumental in not only running the department as its executive director, but also introducing new technologies like augmented and virtual reality and establishing a game programming degree. Today, David splits his time between managing the department, bringing in new technologies and partners as the Chief Academic Innovations Officer, and also broadening the scope of online education through course offerings and virtual classes that bridge the gap between onsite and remote learning. BFA and MFA graduates from the program have gone on to work at game and film companies across the industry like Electronic Arts, Activision, Epic, and Sony PlayStation.

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David Goodwine's Work

Our Faculty

David "Rez" Graham
Director of Game Programming School of Game Development
Michael Witzel
Director of Esports & Technology Coordinator School of Game Development
Brian Hess
Director School of Game Development
Jason Weesner
Curriculum Director School of Game Development
Scott Berkenkotter
Programming Lead School of Game Development
Robert Cabrera
Concept Art Lead School of Game Development
Philip Kauffold
Technical Lead School of Game Development
Mark Girouard
Game Design Lead School of Game Development
Graham Pezzuti
Game Programming & Game Design Coordinator School of Game Development
Patrick Kenney
3D Game Art Lead School of Game Development
Miles Horak
Full-Time Faculty School of Game Development

Fall 2023 Part-Time Faculty

Faculty MemberEducational Background
Alexander FuhrOhio State University, Columbus, Ohio (Bachelor of Science, Electrical & Computer Engingee ring)
Arthur KleinAcademy of Art University, San Francisco, California (Bachelor of Fine Arts, Animation)
Baqir Shah8+ years of experience in game design
Brandon LuyenAcademy of Art University, San Francisco, California (Bachelor of Arts, Illustration and Character Animation)
Brendan MilosAcademy of Art University, San Francisco, California (Bachelor of Fine Arts, Animation and Visual Effects)
Cody MilesVirginia Commonwealth University, Richmond, Virginia (Bachelor of Fine Arts, Communication Arts)
David MarkowitzBrown University, Providence, Rhode Island (Bachelor of Arts, Psychology)
Denmark GibbsAcademy of Art University, San Francisco, California (Master of Fine Arts, Game Design)
Dustin AberCogswell Polytechnic College, Sunnyvale, California (Bachelor of Arts, Computer Video Imaging)
Erick SalaAcademy of Art University, San Francisco, California (Master of Fine Arts, Game Design)
Gabriel Jackson18+ yrs experience as a game artist
Gavin Wood20+ yrs experience in visual effects
Hugh TrombleyArt Institute of California, Los Angeles, California (Bachelor of Science, Game Art & Design)
Jacqueline JocsonUniversity of Southern California, Los Angeles, California (Master of Fine Arts, Animation and Digital Arts)
James MarionNew York University, New York, New York (Master of Fine Arts, Game Design)
Jonathan UsiakAcademy of Art University, San Francisco, California (Bachelor of Fine Arts, Computer Modeling and Concept Art)
Jordan McCracken-FosterAcademy of Art University, San Francisco, California (Master of Fine Arts, Game Development)
Justin HalpinExpression College for Digital Arts, Emeryville, California (Bachelor of Applied Science, Animation and Visual Effects)
Kelsey MartinAcademy of Art University, San Francisco, California (Bachelor of Fine Arts, Game Development)
Kevin HarknessColumbus College of Art & Design, Columbus, Ohio (Bachelor of Fine Arts, Animation)
Lawrence MangumAcademy of Art University, San Francisco, California (Bachelor of Fine Arts, Illustration)
Lori HyrupSan Diego State University, San Diego, California (Bachelor of Science, Biology)
Mary KreftingUniversity of California, Berkeley, Berkeley, California (Bachelor of Arts, Biology)
Matthew Greene10+ yrs exp in prod. mngmt and quality assur. and an AA in Multimedia from Ohlone College
Megan CarlsenLaguna College of Art & Design, Laguna Beach, California (Bachelor of Fine Arts, Illustration)
Myles CardiffAcademy of Art University, San Francisco, California (Bachelor of Science, Game Programming)
Patrick WagnerAcademy of Art University, San Francisco, California (Bachelor of Fine Arts, Game Design)
Samuel FilstrupAcademy of Art University, San Francisco, California (Bachelor of Fine Arts, Animation & Visual Effects)
Temarius WalkerAcademy of Art University, San Francisco, California (Bachelor of Fine Arts, Game Development)
Thomas CarrollColeman College, San Diego, California (Bachelor of Science, Computer Science)
William ParkerAcademy of Art University, San Francisco, California (Master of Fine Arts, Character Modeling)
Filip KrstevskiRyerson University, Toronto, Canada (Bachelor of Science, Computer Science )

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